On successfully playing Etrian Odyssey
III:
- Be cautious.
That is it in a nutshell. Make sure
that you always carry at last 2 Ariadne-Thingamagigs around to
scamper out of the labyrinth if necessary. (One to flee and one for
those nasty cases were you either forget to buy a new one after
fleeing, or one gets stolen deep inside the labyrinth.) Make sure
that you always give your dudes and dudettes the best available
weapons and armour. Take a few nectars and other assorted stuff with
you. Common sense really.
- Don´t overdo it.
See Nr. 1. If you are deep inside the
labyrinth, faraway from a resting place or a teleporter you should
never overstay your welcome. Your group can turn into monster food
pretty fast, or you could have a run-in with a FOE, if you´re really
unlucky. As a rule of thumb, if your TP drop to low to heal you up to
full health after a fight, forget everything and grab your
Ariadne-Thread.
- Don´t be stingy.
Sure, your inventory space is limited,
but try to balance loot out with all the stuff (Ariadne Threads,
Nectars, etc.) you WILL need inside the labyrinth. And try at least
to sail around sometimes. After a short bit of exploration you should
find out how to efficiently fish -which will give you money. Which
you should immediately spend.
- Upgrade, Upgrade, Upgrade.
As soon as you find new stuff inside
the labyrinth, head back as soon as possible and sell it. And if you
get new stuff your party could use, buy it immediately!
- Five-Man-Bands don´t last.
Do not ever waste precious skill points
on item farming skills for your main party. Never. Instead, build a
second team consisting of about four farmers and a dedicated healer.
(For me, a monk worked best.) Then give those five new characters
points in what I call “the experience point sucking skill” -you
know which one. This way, they can get a small percentage of
experience even when left back in the city during your “real”
exploration. Then go fight a few times, or use a beginning quest to
net extra experience, bring the second party to level 3 and use the
new points to build farming skills. One of your farmers should
instead take a few special skills like “Market something something”
which teleports your party instantly back from a farming point to the
city. Your healer should of course heal, but don´t forget your monk
doesn´t need the capability of continually healing mass amounts of
damage like a monk in your exploration party, since you normally
won´t stay as long in the labyrinth.
- Take your time.
Don´t grind experience and money like
there is no tomorrow. (Except of course, if that is exactly what you
want. Then have fun.) Go exploring, and after being beaten back by
monsters or if new stuff becomes available at the shop, change to
your farming party, go farming a few times, survive a few fights
-combined with the little trickle of experience from your normal
party, you should level up a few times automatically. After you have
accumulated all good skills to survive and/or farm efficiently, it
will get easier. And if you get bored by farming, go sailing a few
times to explore something else. And of course, as soon as you have
enough money for outfitting your exploration party, stop farming and
change your party back. Then go back to exploring and mapping.
- Making good skills better.
This bit is a bit more obtuse. You
could simply try to invest your skill points until you worked through
the entire skill tree, but that is actually suicidal. (Luckily, later
on you can retire or rest characters -the first option gives you a
new character of a much lower level, but with stat- and skill bonuses
attached thanks to being “apprentices” to your old characters.
The second option exchanges a few levels for the possibility of
readjusting all your skill points. So even if you totally suck at
choosing the right skills, Etrian O. III has at least a small modicum
of mercy.)
Instead take a good luck at every
skill, which skill is needed beforehand and make a plan how you want
to play. Then stick to the plan at skill distribution no matter what.
Believe me, it will spare you some headaches down the way. Take for
example a monk: If you need a good healer, pumping precious skill
points into martial arts is actually counter productive -instead a
few points in HP for better survivability and TP for more healing
goes a long way. And think ahead! Staying at the same example, if you
want your monk being able to heal an entire line of characters, you
need to pump points into the heal-skill. But if you do that, the
skill description of heal warns you every time -not only will you
heal more HP, the skill will also cost more TP. So of course, one or
two skill points in TP to offset that should be following shortly
after you gotten line heal.
- Warning: Skills are binary.
Often shortly before a important fight
you will notice something interesting: Either you have the skills
necessary to beat the beasts, or you have not. Of course, since you
sometimes have to upgrade certain skills to get a skill you actually
want, most of the time you will have a level nominally good enough to
beat a hated boss or a hated FOE, but you still lack the skills you
need. And so you get horribly murdered. At that point, you can either
chose to grind until you get mad, rest characters to redistribute
your skills (but then you have to grind to get back to your old
level) or you simply grind a little bit, take the skills you really
think you need the next time you level up instead of sticking to your
plan, take the boss on -and after trying a few times, you most likely
will again die horribly. But my point is, this way you only have to
grind the absolute minimum of time until you win -after all, you
could just get lucky on the way up the level chain.
- The Wall of Death.
Sometimes, Etrian Odyssey games will
simply wipe your party of the face of the universe, completely
ignoring all your efforts at planning, farming, outfitting your
party, exploring and killing monsters. At that point -for me it was
at dungeon level 10 of Etrian Odyssey II, against the ugly slab of
lard and muscles that was the boss stopping me from reaching the
third stratum. After even excessive levelling didn´t made me win, I
used the final trump card: I retired all my characters (who all had
appropriately high levels at that point) and got new, better
characters for them. Those characters new skill points were geared to
absolutely murder the second boss and after farming the first boss to
jump back up a few levels I eradicated that asshole of a second boss
handily.
In the third game, retiring is still a
viable option. And since it will take a while for a new player until
you reach a stopping point as horrible as the second boss of part II,
your party will at that point have enough levels to get a bonus
attached to their until that point completely unknown apprentices.
AND you can additionally redistribute your skill points to power
exactly the skills the living stopping point is weak against.
Since you can re-fight all bosses in
part II and III (and I guess, in the first game too, but I never
played it and don´t know for sure) after a certain amount of time
has passed in-game, you can use them to easily (well, at least it is
more easy then simply by grinding normal monsters) jump back to
former levels.
Since the bonus can get higher after
reaching certain level barriers (the internet is full with helpful
information, if you don´t want to experiment) it even helps if you
reach the breaking point later in the game then when I did.
- Don´t overdo it, the second.
The EO games are meant to played
occasionally, over a long period of time. To be honest, I did play
quite a few sessions that went on for hours, but you don´t have to
do that. In Etrian Odyssey II I build my party first up to level 33,
then retired them, started with the more powerful clone party and
build them up to around level 58 and reached the last stratum. (That
was a lot of climbing, I tell you.) In real life, that took me over a
year – I played sometimes at home, half a hour at most, or I would
play during my way-to-long commute to work. Or I would, if the
weather was right, sit down on a park bench somewhere in the greenery
of my city and play a bit. So I did grind a lot -but since I did it
in small quantities, it never got boring. (Okay, it helps if you
really love mapping.)
- The last, but not least: MAPPING!!!
Even more important then the right
skill distribution -make your map as accurate as possible, or you
will regret it. And for the love of the everloving god, take or make
a certain scheme of symbols and stick to it! After several months of
on- and off playing, you can and will get confused if you changed,
for example, how you use map symbols to show doorways, teleporters
and so on sometimes in the past. EO III gives you even a bit less
trouble with mapping then the second game, since the symbols you can
use for your map are a bit more cleaner and more visually clear. (E.
g. farming symbols -in EO II I was forced to use some kind of arcane
symbols who only had slightly different colours to differentiate
between them. So of course I could never remember which one I used
for what kind of item farming point. And so I was forced to name them
all, which forced me to read my notes every time I had to send my
farming party into the fray. In the third game the farming symbols
are all completely different from each other -I use a hand to
indicate a farming point to use the “take” skill, a pickaxe for
mining, and so on. Out of habit I still name the points, but after a
few months I can safely forget naming them and still find them by
simply looking at my map.)
If you make damn sure that all
obstacles, secret ways and traps are marked on your map, you can run
through explored parts of the dungeon with incredible ease -Etrian O.
III has not as many teleportation devices growing throughout the
dungeon as EO II, but many, many short cuts you can take to make your
life easier. And well, there are more skills helping with obstacles
in the labyrinth you can take if all those damage tiles annoy you to
much. Skills who are distributed over more classes then in part II,
which makes it easier to squeeze out a few skill points for them
without feeling that you just shafted your brave fighters in the
damage-dealing department.
This list is of course far from
complete, it just compiles what helped me cope with Etrian Odyssey
III (and II). There is a even a secret 12th point -be
creative. Don´t just stumble through EO-like dungeon crawlers taking
every thing at face value. EO-games actually expect you to search for
ways to break them. My point is, if you want to have fun with those
games, you have to be creative. These games really capture the
harrowing experience of letting an armed expedition slowly slogging
through a long forgotten realm full of extremely dangerous creatures.
The thrill lies more in surviving and slowly exploring deeper and
deeper -slaughtering monsters left and right is a sometimes fun
necessity, but not the primary objective. And as it is with every
truly dangerous expedition -sometimes the monsters slaughter YOU.
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